AvidGamerRants http://avidgamerrants.com Avid Gamers Rant about issues that matter to them here, and give some killer info too :D Thu, 20 Oct 2016 00:49:18 +0000 en-US hourly 1 https://wordpress.org/?v=4.8.2 Minecraft a Study? Achieving Victory P2 http://avidgamerrants.com/minecraft-study-achieving-victory-p2/ http://avidgamerrants.com/minecraft-study-achieving-victory-p2/#comments Sat, 23 Jan 2016 08:22:24 +0000 http://avidgamerrants.com/?p=40 Diamonds, the simple key to world domination and achieving any victory we want. The question becomes how do we acquire them in the most efficient manner? There are certainly a known few methods that come to mind. In a game where “mine” literally is in the title it makes sense that one of the ways … Continue reading Minecraft a Study? Achieving Victory P2

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Diamonds, the simple key to world domination and achieving any victory we want. The question becomes how do we acquire them in the most efficient manner? There are certainly a known few methods that come to mind. In a game where “mine” literally is in the title it makes sense that one of the ways is to mine. Trading is certainly another possibility however it certainly seems like it will require more time investment. We can always fulfill our darkside fantasy of conquest and take the stores acquired by others as well. Muhahaha

To truly go out of our way to maximize our return on our time we need to weed through the possible ways and choose the best of them. Mining is the most obvious and also the go to method for almost all in the game itself. If we are going to mine we might as well be the best miners we can be! Knowing that we even need diamonds to mine faster sucks on the surface but if we are willing to invest some of our hard earned early diamond funds we can watch our stockpile grow. A diamond pick is the most important tool in the entire game not only for diamond acquisition but for any building beyond wood and dirt. In hopes of not wasting our finite tool we need to mine the least and get the most from it. From just going straight to randomly turning to strip mining there are plenty of methods for playing the casino game of diamond hunting.

Mining

Now everyone always has their preferred method of gambling and while it is nice to have something that we create on our own that is not going to be the best way to utilize our time and resources. They say imitation is the greatest form of flattery and we are going to flatter something fierce. Our joy of self creation will be spent on other aspects of the game. When it comes to mining, strip mining is king. Yes we can be lucky with other methods and tout our successful gambling to friends using other methods but for the most jackpots, most of the time, strip mining is a must. Diamonds can generate anywhere from the bedrock (y=1) all the way up to (y=16) if we watch our F3 menu. In the computer versions of the game the best level to work our strip mining flattery on, is any level y=11 or above.

Funny but actually also applies to the game. Get your minds out of the gutter, brush them off and make sure you have cleaned them up for the next slew of terrible, but funny filth jokes. I mean game jokes… right.

Why so high up when we could run into diamonds below? Lava. It is never friend, the reason for the first rule of Minecraft, and one of the most annoying natural occurrences in the entire game. Putting aside my own love of lava, running into it while we mine could not only spell our death but lost diamonds. Nothing more annoying than spending an hour mining and having our hard earned diamonds taken from us over the beast that knows no mercy. On y=11 lava pools appear right where we walk so we still have to be careful, however we won’t run into walls with lava pouring out or run head first into impassable pools at eye level.There are a few ways to deal with the pools at our feet if we choose to mine at 11. We can just build walkways over them by carefully crouching and building on them, or as my Minecraft partner always loves to carry a bucket of water and just turn the pools into obsidian. Either is fine and could be debated as the preferred method.

Now let us discuss our strip mine as just like the types of mining everyone has their own way of doing a strip mine. A few designs are up for thought but the best one has been done by others before. We will flatter our way to achieving victory! Like a usual strip mine we will carve out a long main tunnel on our preferred depth (y>11). The debate comes in on how far out we take each of the strip tunnels off of the main one and also how much spacing we put in between each of them. I know I am going to receive flak for this but simply put we want 3 blocks in between each strip. Ores spawn in never being only a single block in width. With three blocks between

As we see this person has a different strategy but in my experience the most used way. Minus perhaps the starting on bedrock bit.

our strip tunnels the likelihood of missing an ore that is right in the middle block that won’t be seen as we mine is extremely low. Any that are, simply are not worth the wasted efficiency. Going after every ore we see even if it is not diamonds is a good habit because lots of ores inter-connect and so we can find diamond ores connected to coal or redstone. Even though we would like to skip those since they become more and more meaningless as we establish ourselves in the game. Mining the floor and roof ores out is generally good practice but not a paramount key in our strip mine so it is left up to discretion.

 

We know how far to space our strip mines now, but how far out should we take each strip mine before we stop and make a new one? Unlike before there really is not a perfect answer to this one. That being said with game chunks consisting of 16 blocks in length I personally like to do about what would be one chunk out or just slightly beyond (4-6 blocks or about 20 blocks in total). Far enough to fully see a chunk but not so far that we turn each of our strip mines into just digging straight forever. Also 16 blocks lets us nicely and neatly organize our lighting, putting a torch on the ground/wall every 8 blocks and not having monsters spawn in tunnels we have created. No one likes always having to fight the forces of the night every time they want to go mine, and it wastes time when we do have to smite them as well. The key is maximizing efficiency. We can have artistic freedom elsewhere.

One of the best ideas I have ever imitated is not perfectly aligning our strip mines on either side of our main tunnel. The feeling of hopelessness that we can get when the main tunnel can’t be found just sucks. It also again wastes our precious time. If we make a strip on the left side of our tunnel, when we come back to make a new one on the right put it forward by one block. This ingenious little design allows us to just run back in the direction of our main tunnel and not have to worry about running past it since we will run into a wall instead of going down the other side’s strip mine.

Now the last question that comes to mind is how high do we make our tunnels? Not a perfect answer but I just make them 2 blocks high, others like making them 3 blocks high. I make them only high enough to pass through because it takes more time to go out of the way to look up and mine out the extra block when I can more quickly just keep mining forward. Time is money, but either is certainly fine.

We have now spent a lot of time on the strip mine method and it was stated as the best way to mine however that isn’t actually true. There is another method that far outclasses strip mining. That being said it can’t be done until we have very well established our self in the world. So for almost everyone and certainly at the start of our journey everything outlined above is the best way to acquire diamonds by mining and will help us achieve victory better than any other method.

Better Than Strip Mining?!

So what is this other way that far outclasses strip mining? Beacon mining, there is simply no other way of mining that comes even close to the powerhouse that is beacon mining. The one daunting flaw is acquiring the beacon which requires retrieving three wither skulls and then smiting a wither. Once we have a beacon however we can build a fully powered beacon which becomes one of the most powerful ways of being blessed in the entire game. We can be bestowed with (haste II) which allows us to mine at double the speed or more. The true power behind beacon mining cannot be realized however without acquiring not only diamond picks but the most powerful enchants on a diamond pick in the game. Not only that but we will require six of these diamond picks for this method to be efficient.

Leaving aside how we will acquire all of these end game resources let us delve into why this method of mining is unsurpassed. There is no debate, 20 blocks of diamonds (180 diamonds) can be mined in thirty minutes to an hour with this method. A full beacon with haste II has a range of 50 blocks and with it and the picks required we will mine out that entire area 2 blocks high. It also is good practice to have a large amount of chests when we mine this way to store the vast sum of resources collected. Not only the diamonds but everything from gold to coal and even down to vast acquisition of stone.

Now let us just get a list of every end game resource required to do this method because mining is clearly one of the best ways to have overwhelming diamond coffers. We will need 6 diamond picks with Efficiency V, Unbreaking III, and I suggest but it isn’t required, Silk Touch. Let us not forget a stack or two of torches (will need more later to properly light it). To top it all off a stack or so of a good food of your choice (meats/pumpkin pie/ whatever).

That sums up the biggest portion on mining. Focusing on our goal of achieving victorious world domination Muhahaha! I mean, so anyways our first chapter in achieving victory ends. There are many multitudes of ways to acquire diamonds and some of the best are yet to come.

~AvidGamer

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Minecraft a Study? Achieving Victory! :D http://avidgamerrants.com/minecraft-a-study-achieving-victory-d/ http://avidgamerrants.com/minecraft-a-study-achieving-victory-d/#comments Wed, 11 Nov 2015 15:48:36 +0000 http://avidgamerrants.com/?p=36 Not a very subtle title but exactly what we are going into studying today. With the open ended feeling of the game one begs the question to be answered, “Can you even achieve victory in Minecraft?” In the simplest terms… absolutely, in putting on my honesty cap… depends on what you define as victory. The … Continue reading Minecraft a Study? Achieving Victory! :D

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Victory!

Not a very subtle title but exactly what we are going into studying today. With the open ended feeling of the game one begs the question to be answered, “Can you even achieve victory in Minecraft?” In the simplest terms… absolutely, in putting on my honesty cap… depends on what you define as victory. The stated goal is running around in a randomly generated world exploiting resources to eventually end up at a portal that leads you to, “The End” where you kill a dragon collect the overly obnoxious amounts of experience and the dragon’s egg, then live happily ever after.

Defining Victory?

No one I know defines this as achieving victory in Minecraft, despite that being literally the stated victory of the game. Most can achieve that goal in a few hours of playing time. Meaning that in spite of the easily accomplished stated goal, everyone continues to play searching for their own definition of success. Some go out and look to create a mystical fantasy of their own creation, marveling at its beauty. Others spend their whole time preparing for war with others and the spoils of others left to them as they cackle manically over the corpses of their fallen enemies. Perhaps resource domination is more up your alley but military conquest of others to achieve that victory is not. For many finding numerous friendships and going on never ending adventures through the vast expansive world, laughing, crying, and dying together is victory.

The actual limit on what is defined as victory is essentially infinite. The plethora of YouTube  and Twitch videos and the personalities behind them goes to show how numerous the definitions of victory can be. So why do I care since apparently it doesn’t matter. If the definitions can be infinite there is no way to define our success right?

Ok now wait a moment because even though it seems infinite a lot of goals can be achieved through many different means. That last sentence seems a little oxy-moronic but just give me a moment. If multiple types of victory have many different ways of achieving them, then some of the strategies will allow us to achieve multiple instances of victory as well does it not? For instance if just being a resource banker is considered victory we can snatch it with simply being good at literally collecting materials, or by acquiring the spoils of our enemies through military conquest, or even by witty trade with other players within the game. Those just being three good examples however the list is yet again, essentially and dauntingly infinite.

“Yea yea… just keep talking in circles pretending to make sense but at the end of this and you still don’t I will demand a refund of my lack of victory!” ~My Head

Haha alright well despite the overwhelming appearance we are certainly narrowing down our definition of victory I promise. Plus no refunds!!  😀

Supposing for a minute that a strategy can give us not only multiple instances of victory but the most possible instances of victory what strategy would that be? Well to be the strategy that gives us the most bang for the buck , it would have to be time efficient compared to others. Allow us to take as many instances of considered victory and satisfy them. This is how we will define victory. Obscure no?

The Strategy to Rule them All

Time to make it less obscure. That heading is pretty bold, time to pay up on those bold loans and prove it has backing. 😀

We defined the goal of this strategy above but what strategy could actually rule them all?

To be honest like so many other games the real goal and strategy are hidden behind the facade put forth on the face of everything. It is very easy to have lots of strategies that accomplish specific goals. We don’t waste our time on that we are going for the big enchilada. Fully stuffed and so good you order it every chance you get. That enchilada is what it is in almost everything we do.

World. Domination. MuhahahaWorld Domination!!!

If we dominate the world than all sorts of victories are open to us. Essentially defining victory above came down to saying world domination. World domination has such a negative connotation however in my experience it has worked out well every time I got to be the one dominating the world and of course I am purely benevolent.  ;D

Joking aside in this case it actually is righteous because we are going to achieve it without coercion. Everyone we touch along the way will praise us for using this method not even a hidden malice is behind this one.

Enough stalin and time to show you its marks. (It was so funny I just spewed water all over myself) Anyways…. World domination doesn’t seem like a strategy but its goal, however when we stop looking at it that predefined way all sorts of games completely change. World domination in Minecraft would be being able to essentially achieve any goal at basically any time. Minecraft is a hoarder’s fantasy, legos on crack where the amount of legos are infinite and you constantly are storing more and more legos all the time. Everything in the game requires these legos to do anything. We could almost look at it like these legos are our currency and just like money in the real world everyone wants them always. However again just like in the real world not all legos are created the same. Some are more highly coveted than others and therefore should be our top priority to acquire. Yes we will cave to peer pressure and want what everyone else wants. In Minecraft the most highly coveted lego is clearly diamonds. No one will ever deny accepting free diamonds from you. People wait around begging for them from others all day long on servers. They are clearly a great start to our plan…

So how to acquire them is the next question. Putting that on hold and just saying that we had a vast sum already, how does that achieve victory? What if we wanted to militarily conquer our enemies? They are used in the strongest items of military conquest so having a vast sum allows us even if we are not the best at military strategy, to throw the most military resources to achieve victory. Perhaps we want military conquest but because we are not the best at actual combat we hire other players to be our military might while we sit back and reap the victory. We could even deviously trick our enemies into a situation where they are at deep disadvantage with the lure of our diamonds. Paying them off simply to just let us kill them is yet another option on the table. So just by using the strategy of vast diamond accumulation (which is world domination) we can achieve all sorts of victories.

Want to just acquire the most resources possible for our victory? Diamonds buy that. Want to just hang around with friends and go on adventures? Diamonds make it easier to explore and thus easier for us to have fun with our friends. Want to build the most beautiful house in all the magical land? Diamonds buy all those really hard to find niche legos that make our house go from boring to amazing. Even if we are terrible at building they allow us to bring in an expert in building to do it for us! Perhaps we want a hitman to takeout an enemy of ours but we don’t want that enemy to even know it was us. Diamonds buy the hitman and his tongue. Trying to find a rare spot in the world but don’t want to waste the time and effort to find it for ourselves? Diamonds again buy that or allow us to more easily traverse the landscape if we did want to find it on our own. Vast diamond accumulation even grants us political weight with the government (Admins) not directly perhaps however if we can achieve virtually any victory desired at any moment others notice, they really notice. Boom the foot in the door to them just opened up along with our political victory so to speak.

Ok ok this is sounding a little absurd though! We sound more like medieval landlords than someone that can achieve any victory at any time. That may be true but there is simply nothing else that allows us to achieve the most victories in the shortest time. The first picture above is from typing in Minecraft Victory in a search, did you notice the first thing on that list? Is there a victory diamonds couldn’t buy? Let’s see some ideas below of what we couldn’t be victorious with diamonds below in the comments!

 

Part two: Minecraft a Study? Achieving Victory! p2   will be coming in exactly a week. We will look at a strategy to best achieve the true strategy of victory we put forth here. World Domination. It sounds weird to say a strategy to be able to do another strategy however World Domination really is a strategy to achieve any victory we desire. So let us look forward to being able to get absurd amounts of diamonds in a week 😀

~AvidGamer

 

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Minecraft a Study? http://avidgamerrants.com/minecraft-a-study/ Wed, 11 Nov 2015 11:41:59 +0000 http://avidgamerrants.com/?p=34 Ah yes, we finally get to a game that sold for billions, has millions around the world eagerly awaiting the next spare moment they have to jump into action and go tame some horses! Alright let us just get right into the nitty gritty of it all. This game has had a big impact on … Continue reading Minecraft a Study?

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Ah yes, we finally get to a game that sold for billions, has millions around the world eagerly awaiting the next spare moment they have to jump into action and go tame some horses!

Alright let us just get right into the nitty gritty of it all. This game has had a big impact on myself and there is a whole ebook waiting to be written about it. Minecraft a Study on the other hand is going to be just one of many entries, this one in particular will span a few posts in and of itself along many subjects. Looking at the hidden inner workings of the game mainly in the multiplayer sense on servers.

Many have played on servers and if you have the game but have not played on a server, the whole game is essentially obscure, along side the fun that comes with it. Whole games are created on servers that have essentially nothing to do with the game at all. Hide and seek, zombie apocalypse worlds, town settings with rpg elements, casino games, tower defense, hunger games, fps westerns, ect, ect, ect …

In the posts to come there is going to be plenty to study with a few issues taking precedence. We have fascinating styles of what essentially should be noted as government. The goal of an essentially sandbox game, and how to achieve it. Admins and their interactions with the players and themselves.  Dazzlingly amazing creative aspects and the awe of artistic creation along with the perspectives it instills. The intricacies of players and their actions towards one another. Finally just why is this game so good, or evil MUHAHAHAH! Ahem no I mean good.    😉

So to launch this study off our gaze will initially focus on something that I have not done so well with despite the name of this entire blog. We will blast through and make a decisive stand on what the goal of a sandbox game can even be and how to achieve it. The days following we will broach each of these juicy topics but starting here is as good a start as any. Can’t wait to read the juicy replies 😀

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Monopoly, the Hidden Game http://avidgamerrants.com/monopoly-the-hidden-game/ Fri, 09 Oct 2015 23:13:44 +0000 http://avidgamerrants.com/?p=21 Is Monopoly a game of vicious unmerciful capitalism as most see it? The embodiment of trying to become a robber baron from the Industrial Revolution? The question is would that accurately translate to the game, or is there a hidden game and meaning underneath the otherwise overly obvious facade? On the surface, Monopoly is all … Continue reading Monopoly, the Hidden Game

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Is Monopoly a game of vicious unmerciful capitalism as most see it? The embodiment of trying to become a robber baron from the Industrial Revolution? The question is would that accurately translate to the game, or is there a hidden game and meaning underneath the otherwise overly obvious facade?

On the surface, Monopoly is all about what the title literally states, trying to create a monopoly and dominate the other players with cunning and unscrupulous tactics. The goal is to strip your fellow players of all their property and money, leaving them utterly defeated and beaten with nothing left, a pure zero sum game. Is it a zero sum game, however?

Suppose every one of the players agreed at the start that they were not going to attempt to build on any of their monopolies thus making it extremely hard or essentially impossible for anyone to win. If that happened, everyone would go around picking up the paychecks -when passing go while paying paltry amounts amongst one another. So in that instance, no one would win. Everyone would continue to increase their monetary holdings, all of the sudden, not making the game zero sum anymore but instead a win-win paradise.

There is, nonetheless, an even deeper hidden game within. I have a little cheap electronic version of the game on my computer, and have played it extensively. In the hours of playing that I have put into it, while watching a show on Netflix or Hulu, I have started to notice a very subtle but crazy hidden game underneath the surface of the immensely popular board game.

This hidden game mirrors the real game. revealing itself in the hours I spent playing it. I kept changing the rules each time I played the game, going from rounds where I would give every player the minimum amount of resources to start, then attempting to take down the computer players that I set on the most difficult play.

After playing every possible iteration, I started to make rules for myself to follow instead of the normal goal of the game. I began to wonder, what if I was just trying to go for the maximum monetary gain instead of destroying my fellow players? I then took that self-imposed rule and played out all different rules with that in mind. Something curious started to come up- it really was not in my best interest to actually see a player be eliminated from the game. In fact, even if I knew I could win the game, if the real goal was the maximum resources acquired, it was to my benefit to make sure that I went out of my way to actually trade resources away. It would appear like it only benefited the computer player and not me at all. Keeping them alive and in the game if I knew I was already in a position where I was going to win actually meant that eventually, in time, I would end up with even more money at the end of the game. The hidden game was revealing itself to me.

So, why would frivolously trading my resources away to another player help me acquire more in the long run? Well, if no one had a monopoly yet and I knew that they wouldn’t trade to give one there is really a simple strategy to receive the most from the other players in the game through rent. Bluntly put, you want to “monopolize” the railroad and utility properties. I am sure others already know this strategy, but my goal in taking those over was more sinister than simply destroying the others. Once you have a majority of those properties and no one player has a monopoly yet, you in time are the single player that receives the most rent from all of the other players.

Now let’s step it up, because in this hidden game scenario, so far no one looks like they will ever be eliminated from the game. More importantly we also don’t end up with the property that all of the others have either, thus keeping us from a huge amount of the total monetary resources. If our goal is to maximize our total net worth, shall we say, then we not only need to be receiving the most from all the other players in rent, but slowly acquire their properties as well. Of course they won’t trade them to us unless they are in trouble and are in need of cash to either stay in the game or the amount that you offer them is so obscene that they could not refuse the offer.

So, that last proposal is exactly what we start to do. Offer 50% or more of our total cash reserves to acquire just simply one or two properties around the board. To them it is not even a worry yet because to monopolize the railroads and utilities we traded away all of our other properties (of course making sure to not let anyone get close to a monopoly themselves) to have them. In time we re-acquire our money supply because we are getting the most in rent and we are also now slowly starting to take over properties all over the map. We carefully pick the properties we go after and don’t look like we are attempting to acquire a monopoly so that the other players are not as easily able to understand what we are exactly doing. We are seeing a bigger picture of pure monopolistic control over the board, not just a simple monopoly of particular properties.

I know now you are wondering where am I going with this. World Domination, Muhaha!!! I know that doesn’t make much sense yet, but it will. Once we have only properties that would allow us to acquire monopolies left, the other players have a lot of cash. Luckily, we have so many of the properties at this point that more than half the time anyone paying rent, is to us. The hidden game starts to be realized, we aren’t just creating monopolies, but economic slaves at this point.

Slaves!?!? What is wrong with you? Well, now all of the other players in essence are going around earning paychecks and lucky fortunes from chance and community chests, while we sit back and take those wages from them. Collecting the same paychecks and streaks of good fortunes that the rest are.

Now is the time to really ramp up our game! We pressure the others, finally getting a monopoly, by being willing to give up all of our cash and even perhaps a few properties to convince them to trade. We still have the majority of properties along with our newly acquired monopoly. We start adding some houses but don’t go crazy, just enough to slowly in time put pressure that one of the other players will actually be losing cash. This results in multiple players, or more specifically, one player, being dangerously close to elimination from the game. We slowly acquire everything they have left by offering crazy amounts of cash to wrestle away the properties they have.

I haven’t forgotten about the hidden game, so don’t worry- we are getting there. I just need to complete the dominance we have been working on for a while first. Once one of the other players has essentially nothing left, the plan is starting to become clear. Once one player is literally just running on the cash you keep giving them, the same plan can strip the other players in similar fashion.

I bet you are wondering why we don’t allow one player to go bankrupt now. We don’t allow them to exit the game, because if we do they stop producing their wages and good fortune that inevitably comes back to us either way. At this point it is hard to not translate this to real life.

If all of the players in the game are say the titans of industry, it would be in our best interest to keep them around instead of actually taking everything from them in one horrible bankruptcy. Why? Well if we took absolutely everything from them, the public might start to realize the futility of their economic predicament. Instead being able to look at multiple leaders of different industries for their situation, they will be looking at us. It is much preferred to instead be in complete control of those that run the different industries and be able to put out the facade that we don’t actually run anything.

In this nightmarish scenario, it is in our best interest to see that new leaders don’t pop up. We prefer that the players stay the same.

What if this wasn’t a game and no one could quit? Most “players” in real life would start to notice fairly early on the futility of trying to get to the top, since we have already firmly monopolized the top and they would likely quit the game. In transferring this scenario to real life, however no one can quit or leave, because the only option that allows that is death-oh, and you still have to pay taxes. If you refuse to play in the economic game, then you could not feed yourself unless you are receiving help from others. Either through charity or force of one kind or another.

About now you are probably pretty horrified at the implications of this. It sounds like a smart economic player in the right position turns reality into a literal “capitalistic” nightmare. Put all of these horrifying implications on hold for a moment, our monopoly game scenario has a few stark differences to the reality that we live in. What if someone just refused to give away their property to anyone for any reason despite what the short term economic gain is? Should that not hold this one overlord at bay from dominating this hidden game? Think Trump and eminent domain.

We are also forgetting that on the board the properties are limited and wealth in the real world is not a limited number of properties. New industries pop up and old ones die and leave the board. Hypothetically, what would be the best way to dominate as the economic overlord in real life?

Trying to make sure the board doesn’t have new properties enter the picture is a good start to winning the game. How is that achieved?

Just like in the game of Monopoly, we would much prefer to keep those that we already have control over in power. It is much easier to let these other titans acquire the newer, much smaller, players that enter the game, and we sit back and still control the titans.

Let them take care of the new smaller entrants to the game through whatever means. We don’t care (because remember our goal is maximum net worth) ruining the smaller players in whatever way they see fit or simply a buyout if the newer players accept that. If not… well, all sorts of nefarious means can be used. Ruining them financially by just letting one of our controlled titans start a company like the new player and since they have more capital and connections they could just simply dominate this new market until the player submits. This network that we control has the majority of financial capital that this new player might need to grow. Why not just cut them off from that capital until they submit?

Now we start to get to the crux of this hidden game. The real key is that the amount of money is either one of two things. Controlled by us (i.e. we literally control how much money is out there) or even if it is not directly under our immediate control, we have such a large percentage of the total wealth in play that no matter the supply of money in the end we hold a controlling stake of the money in the long run. Remember when we controlled so many of the properties on the board it did not matter if we did not have a lot of cash at any one moment in time because of the property we held (with no new property entering the game) the cash would be coming right back to us inevitably either way. We had a controlling stake in the total wealth in play, either through cash (which in and of itself is not wealth) or actually wealth (property).

If the monetary system requires everyone to only accept one kind of cash that is fairly key to the whole plan. Even if we did not have a majority of real wealth at any one moment in time, if only one form of cash is allowed and we held a majority of that we could simply acquire wealth with our monopoly of cash. Money can only be a monopolistic form of exchange if government makes it that way. If there are ten types of money allowed and new forms can be created at any time then the only way to keep our control is to keep our stake of literal wealth {property} which is very hard in a world where new wealth is being created all the time.

If money is made into a monopoly itself (legal tender laws) and everyone is forced to play with only one form, it is much easier to stay in control of the whole system. We can either work towards a monopoly on the total amount of money, which we can use to acquire real wealth. The more real wealth we slowly start to acquire, the faster we can replenish our supply of money that we used to acquire more wealth, which allows us to acquire a monopoly on wealth and keep our monopoly on money at the same time. Slowly winning a hidden game that the average player has no idea of and simply couldn’t fathom with the amount of wealth and money they have in comparison. They wouldn’t know us and we wouldn’t know them, we only keep tabs on the other big players that are near us on any meaningful level in wealth or money.

Having a few other big players is key to keeping those that are immeasurably far down the scale from being able to pin any one particular actor in this hidden game down. Compared to them any number of the huge titans that are really completely under our control, are so overwhelmingly above them in wealth it makes it hard for them to understand the real players in our hidden game. They are easily distracted by every titan along the way since the gap between any of the titans and them is so vast, let alone us.

With enough titans under our control and say a form of government that was already willing to make the type of money a monopoly in and of itself, it isn’t that crazy a speculative jump into having the government make other things a monopoly. We don’t even need full on monopolies like money but just say make it hard for other property to enter the board. We prefer the property on the board to stay the same because we are already controlling it, new property requires a whole new task of getting control over it. We don’t even need to have control over anything near the whole board to really be in control of the hidden game.

If you remember we really had control over both the money and property well before we overwhelmingly had both, we only required a significant enough stake that compared to the other players in the game no one could challenge our stake and there was no way for them to overcome that gap. This can be achieved well before a fifty percent stake in either. Most human players would quit our game of monopoly and do before one person is anywhere near even a fifty percent stake because they can see that it is insurmountable well before the end. Luck and chance only inject so much deviation, once that is overcome the game is essentially able to be calculated out.

If we imagine the game being more than four players it becomes harder and harder for even the titan players to realize that the hidden game is being controlled. If we let most of the titans keep a significant portion of what they have but make sure that we are insurmountable, the other titans in the game look at one another instead of at the one whom controls them all. Inevitably, we just merely need to keep our monopoly on the total money or property compared to all of the players instead of what we would normally consider a real monopoly of over fifty percent control over either. We knew from early on in the game that we were going to win and that no other player could move into the position we already held. With more titans around it makes it harder for any of them to team up in any effective manner against us.

Just like in the board game we slowly get one after the other to be under our control whether they know it or not. Now of course in the board game anyone can look around and see who is in control, but in real life it is infinitely harder to acquire that information and it also requires monetary cost to even attempt to do that. It is also easier to say put our money under the board so that even when someone looks at us they don’t know how much we actually have.

All of this is strictly dependent upon a monopoly of money requiring all players to use one form of exchange (money) and the top player constantly attempting to keep the board from allowing new properties to enter. The latter is actually easier because other titans will be working towards that goal for us. They notice those below them easier and begin to realize that it is in their best interest to make sure that the amount of property on the board stays the same just like us.

Why is it in the best interest of the other titans to restrict the amount of property on the board? To all of the titans new property means that their share of the total property in play decreases, and they too will then have to attempt to bring the new property under their control to even keep their same stake that they had before. Luckily a government willing to make money a monopoly is willing in all sorts of ways to make it harder for new property to enter the game. If all of the titans are in possession of a large quantity of the money in supply it is easy to manipulate those lower on the wealth ladder with temporary short term gains in either real wealth or money.

I know we all can agree special interests don’t effect policies at all….

Most people within a nation are hardly titans on the game board so if titans themselves can be manipulated by the gain of money or property those lower on the ladder are even easier and cheaper to manipulate with these methods. The titans don’t even mind what appears to be such a one sided exchange. The money or property that they even use to manipulate those below them inevitably comes back to them in time, so it isn’t even lost wealth or money to the titans.

The hidden game behind Monopoly is terrifying if it applies to the world that we live in. The illusory perception one has of it going in, to the rules and interactions in the game shows that we all synonymously attribute to something very well known in the real world, but is it or are we all being deceived and deprived of the hidden game that is always in play underneath?

 

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AvidGamer A Brief History http://avidgamerrants.com/avidgamer-a-brief-history/ Fri, 09 Oct 2015 17:15:06 +0000 http://avidgamerrants.com/?p=15 I started since I can remember, gaming on anything and everything I could get my hands on. From all the way back to the NES through to today’s ever increasingly complex graphics and mechanics. You can now be lost completely in a world of delightful fantasy, sheltered from the harsh realities and restrictions of the … Continue reading AvidGamer A Brief History

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I started since I can remember, gaming on anything and everything I could get my hands on. From all the way back to the NES through to today’s ever increasingly complex graphics and mechanics.

You can now be lost completely in a world of delightful fantasy, sheltered from the harsh realities and restrictions of the world around us. I enjoyed playing the hero and the villain, being engrossed into the reality that let you rise to the top or revel in debauchery without having to worry about your mom telling you that is proper or not (well most of the time haha).

I had such a strong inclination from the start to commit myself to wanting games that stole or bestowed as much time as possible with ever increasing amounts of complex choices with engaging environments to explore. I can still remember playing Zelda and Pokemon on my gameboy while we were on our way out on a family vacation into the wilderness attempting to get away from what I desperately grasped in my hands for what few more hours I could until its battery failed me. It wasn’t that I was against getting away from the technology that arguably enslaves us even more now than it did back then, rather once I had been enveloped by the alternate reality I had to see it to conclusion as quickly as possible just as a really good book just can’t be put down until a climatic conclusion is reached.

With all of that dedication or some would classify it as addiction, I became quite adept at these fantasies, easily picking up and mastering new ones as they came to the attention of my friends and myself alike. I then began to wonder why I was constantly changing and having to reforge a new path through the hellfire that is learning a new interface and its intricacies. Like when a new social media platform or cellphone interface comes out, while we love new and intriguing features that it brings we all despise when something that was so easily known before has to be relearned. I’m looking at you word document programs!!! (Nothing is more frustrating than not knowing how to work the new Word, or Pages when you knew exactly how it worked before) Especially since in the grand scheme of things those programs really shouldn’t be changing much and new features should be able to be added without requiring a completely new interface.

Getting back onto my dislike for changing systems (oxymoronic to say as a very technically capable millennial). I began to enjoy games that went farther and farther over the top in terms of content they offered and amount of time that could be spent in them before they no longer held interest. From Zelda and the Pokemon series on the Gameboys to what gamers would usually refer to as RPGs (Role Playing Games)  in general, I started on my search to not always play the newest or most recent game but find the few really good ones that could be played over and over without them becoming boring. Always finding some new little interesting aspect to delve into.

We have all had it happen to us, you are playing a game to all of the sudden have it finish and you are left there wondering… Really?! That is it! You never pick it up again and every time you look at it you have two feelings, why did I waste my money on that and no I really not only can’t play it again but I refuse to even if my friends really want to play it.

A few great examples of that for myself:

Any Mario Game (I know I’m going to get flak for this)

Mortal Combat like Games

Driving Games

Gears of War

Mass Effect (Any of them)

Dishonered

Older very linear RPGs (Zelda/Any 2d side scroller{Think old Sonic, Metroid})

Actually you know what, I hate all side scrolling games they can go burn in the deepest darkest pits of Dante’s Inferno.

     On the complete flip side of games that were repetitive (Looking at you Flappy Bird) there is every so often a game that complete constructs a world of its own that takes hundreds of hours to master and even then all of the mysteries that it holds are still obscure. A few really memorable ones to myself are all of the Elder Scroll series, with Oblivion and Skyrim being absolute masterpieces of the gaming world that many have tried a form of replication however so few leave anything but an after taste of disgust. Thief: Deadly Shadows being another amazingly well done stealth game on the original Xbox. Champions of Norrath both of them are simply the best games to play with friends right beside you. Since almost no one has heard of that last one it is like Gauntlet Legends (N64) or the much more recent Diablo 3 but on console, however the early D3 just sucked lets be honest.

     Through the years with these truly immersive games becoming better and even more all encompassing, I with glee used whatever means possible to go out and get them for myself. Occasionally along the way falling into the trap set by friends and others about games that really were not worth more than a four to five hour excursion with regret left after the journey was complete. Lets not forget there are all sorts of games in between these two extremes as well.

     I tend to put most first person shooters into the category of worth more than the linear journey of a plot that you have completed a thousand times before. Mainly because of the more sandbox element of online gameplay within them or interesting unique gameplay twists within them. I think Call of Duty: Black Ops with its Zombie mode fits into the intriguing twists, but even just really good online combat between players like in the first Call of Duty: Modern Warfare.

     The older I have grown and the more I have seen the issues, limitations, and drawbacks of games I have tended to spend less time on games that are more linearly structured and gravitated towards more and more sandbox experiences. I remember as a kid wanting to “go pro” in Call of Duty or even slightly more open games like World of Warcraft.

     Oh World of Warcraft, how many years and weekend nights and time I could have been out doing something productive I instead waste upon you. Like the worst boyfriend/girlfriend you refused to allow me to spend time with friends and were always there nagging about something I had to do right now. I fell for you head over heels and poured my money and attention into mastering and making you happy. You were beautifully unique and so extensively filled with so many facets to explore and you could be played in so many different ways that you clearly were not like a single linear game where after playing you one way there was nothing else to do. I played this game many times over throughout the years with different mindsets each time and because of that was playing a uniquely new game each time. Enough musing over you for now, perhaps in the future I will go in depth on many of your unique features.

     So around now I assume you are wondering where I am headed with this, and the answer is less that I actually know and more of a slight history of my gaming history and my view on games and their universes. Really a quick insight to my mind before I go into games and issues specifically and so you have a basic understanding at what perspective lens I view my subjective reality on these issues. I specifically leave it as subjective because at least in respect to games that is all any of us have, we may have objective reasoning to back up our subjective perspective however don’t let anyone fool you… Having been at the very pinnacle of a multitude of gaming communities everyone takes a very different experience and opinion from their time in a game even if two people are trying to play the game the same way to achieve the same goal.

     Having been completely immersed in the culture of gaming and wanting to fit into self defined groups that society makes up this is perhaps the one category I could self define myself into. Throughout school I did not fit into any of the normal prototypical presets that we all see and then try to define ourselves within, since to have a feeling of community with others, defining our own is just simply unfeasible. If you asked my friends I could have been a geek/nerd/jock/popular/emo/goth/normal/intellectual ect ect ect….

     My clothing choices went from normal to preppy to anime freak to everything else in-between while for the most part settling on normal or preppy which for the most part, most of my school essentially did as well. So even though I think of myself as very much the individual, I outwardly and before you knew me put myself into the largest and thus the “safest” group, the choice that the majority had for themselves decided as well. Ironic because even while I did this I always felt innerly cast well outside of this norm but went along with the program of conformity like I think most of us have, despite our inner individual wanting to eschew that exact conformity. Safety in numbers as they say haha, well despite the anonymity here I am going to specifically break those chains, and I am sure will receive much distaste for views held. Not trying to sound pessimistic but I think we can all agree that if we actually put out principles we hold most would not agree.

Welcome to not fitting into the defined molds anymore 🙂

I would love to hear other’s stories on getting into gaming as well!

~AvidGamer

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What I’m doing http://avidgamerrants.com/what-im-doing/ Wed, 07 Oct 2015 11:39:42 +0000 http://avidgamerrants.com/?p=6 I am essentially trying to get everything setup and looking and working how I want it to then I will start posting articles, the goal will be an in-depth article once a week and some spin off ones 2-3 times per week. The real goal would be to expand to other AvidGamers out there and … Continue reading What I’m doing

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I am essentially trying to get everything setup and looking and working how I want it to then I will start posting articles, the goal will be an in-depth article once a week and some spin off ones 2-3 times per week.

The real goal would be to expand to other AvidGamers out there and have great articles from them as well, making this into a place where avid gamers get to rant and offer insight into their experiences and opinions.

Thanks for your patience!

AvidGamer

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Hello Unwashed Millennial Masses! http://avidgamerrants.com/hello-world/ Fri, 02 Oct 2015 12:37:16 +0000 http://avidgamerrants.com/?p=1 Hello! I started this haven to rant, discuss, and give insight into gaming, its communities, with perhaps a little bit of philosophical intrigue along the way 😀 The above pretty much being the mission statement here I’ll layout a little more in-depth extrapolation.           I have three basic areas that I … Continue reading Hello Unwashed Millennial Masses!

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Hello! I started this haven to rant, discuss, and give insight into gaming, its communities, with perhaps a little bit of philosophical intrigue along the way 😀

The above pretty much being the mission statement here I’ll layout a little more in-depth extrapolation.

          I have three basic areas that I am going to rant about.

Gaming

Guides on gaming in general and specifics

Social Rants

Think this one explains itself pretty much

Philosophical Pondering

I’m sure that i’ll get myself in trouble here the most,

with going into everything from political issues to

general moral and societal issues here.

     Hopefully I can bring out topics that are interesting and enticing for debate and hopefully some good old fashion fun. Some insight into an avid gamer, the rants that plague such an individual, along with some helpful tips on how to DOMINATE the unworthy masses that everyone plays with 😉

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